Figure 1: Combat System
During combat, you will primarily be using Combos, Blessings, and Dodging to deal with your enemies.
You can view these by pressing the Menu button on your controller, then selecting Skills.
Figure 2: To Access the Combos and Blessing, Open the Skills page.
Combos
The combo page shows you the different combos and passive skills available to your character. It also shows other battle support commands such as Evade, which is also known as dodging. Each class has its own set of skills and combos.
To perform a combo, you need to press specific buttons in sequence. You can also use the LS (Left Stick) to preview a move to see what the combo looks like when successfully completed, on the right side of the screen.
Figure 3: Combos Page
At lower levels, not all of the moves in a combo will be available. This is indicated by a lock icon that comes with the level this skill will become available. You can still preview locked moves but will be unable to access them until you've leveled up high enough.
Figure 4: Combo Skills UI
Blessings
Blessings different grant skills and buffs for your character to use in combat.
Figure 5: Blessings Page
SP (Skill Points) are used to unlock skills and their respective buffs. Once all skills and buffs of a Blessing are unlocked, it grants a passive bonus to the character even if the Blessing is no longer equipped.
Figure 6: Blessings UI
Dodging
“The best defense is a good offense!” What better way to mount a good offense than to dodge an enemy’s attack, leaving the enemy open for your counterattack!
Dodging is an essential tactic in Bless Unleashed, and with good timing, it will help you overcome and defeat the toughest of monsters!
Figure 7: Dodging
Combat Interface
Your character enters combat by hitting a monster or attracting a monster's attention. For boss monsters, you immediately enter combat once you are inside its battlefield.
After your character enters combat, the monster’s name and health bar will show on top of the screen.
There is also an indicator at the top to gage the distance and difficulty of the monster in relation to your own level.
Figure 8: Combat Interface
The bottom part of the screen will display any buffs and debuffs that your character receives during combat, which is shown on top of your character’s health and status bars.
Figure 9: The Player Character with the Poision Debuff
Buffs are shown in green, while debuffs are shown in red. Buffs are boosts that increase your character’s status, while debuffs are those that cause status ailments and hinder your character during combat.
Figure 10: Buffs and Debuffs
Quick Time Events (QTE)
Occasionally, Quick Time Events will trigger during a monster or boss fight. These are on-screen prompts where the player will be stunned and must input the proper button(s) to escape their predicament. These may involve pressing a specific button at the correct time, mashing a set of buttons, or simply dealing enough damage to a monster before the QTE timer runs out.
Figure 11: Quick Time Events